// -*- C++ -*-
// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator.
// Copyright (C) 1999-2003 Forgotten
// Copyright (C) 2004 Forgotten and the VBA development team

// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2, or(at your option)
// any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

#if !defined(AFX_GBCOLORDLG_H__8D6126EF_06BB_48CF_ABB3_2CC4B1B60358__INCLUDED_)
#define AFX_GBCOLORDLG_H__8D6126EF_06BB_48CF_ABB3_2CC4B1B60358__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// GBColorDlg.h : header file
//

#include "ColorButton.h"  // Added by ClassView

/////////////////////////////////////////////////////////////////////////////
// GBColorDlg dialog

class GBColorDlg : public CDialog
{
	// Construction
public:
	int getWhich();
	afx_msg void OnColorClicked(UINT id);
	u16 *getColors();
	void setWhich(int w);
	u16         colors[24];
	ColorButton colorControls[8];
	GBColorDlg(CWnd*pParent = NULL);  // standard constructor

	// Dialog Data
	//{{AFX_DATA(GBColorDlg)
	enum { IDD = IDD_GB_COLORS };
	CComboBox m_predefined;
	int       which;
	//}}AFX_DATA

	// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(GBColorDlg)
protected:
	virtual void DoDataExchange(CDataExchange*pDX);   // DDX/DDV support
	//}}AFX_VIRTUAL

	// Implementation
protected:
	// Generated message map functions
	//{{AFX_MSG(GBColorDlg)
	afx_msg void OnDefault();
	afx_msg void OnReset();
	afx_msg void OnUser1();
	afx_msg void OnUser2();
	afx_msg void OnCancel();
	afx_msg void OnOk();
	virtual BOOL OnInitDialog();
	afx_msg void OnSelchangePredefined();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_GBCOLORDLG_H__8D6126EF_06BB_48CF_ABB3_2CC4B1B60358__INCLUDED_)
